Ages of Conflict is an in-development World Map Simulation Game
Ages of Conflict is an ambitious project that looks to bring a new level of realism and immersion to the world map simulation genre. With a deep focus on historical accuracy and an impressive array of features, the game promises to be a unique and captivating experience. We can’t wait to see how the game develops and grows over time, and we hope you’ll join us on this journey. Thanks for reading!
The game of world domination is a great way to learn about different countries and their politics. It is also a fun way to pass the time and challenge yourself.
The game is a fun and challenging way to learn about how to control the world. You can use your skills and knowledge to make strategic decisions that will help you win the game. With practice, you will become better at controlling the world and achieving your goals.
If you’re looking for a game that will keep you engaged for hours on end, look no further than World Conquest. With its simple but addicting gameplay, you’ll be trying to outdo your previous scores again and again. What’s more, the game is completely free to play, so there’s no excuse not to give it a try. So what are you waiting for? Start conquering the world today!
Maps provide 6 different maps, plus there’s a Custom Map Painter that also provides other options.
Choose what kind of world to play with.
With Nation Management, you can change the names of your desired country, even after it has been destroyed.
In this game, you can also work as a tool for world building because it can keep track of even nations that are long gone and it has some stats that can help you find ancient nations in the past. You can compare them and see how they developed in the past.
Ages of conflict: Game Tips
Age statistics can be useful in the late game to understand the demographics of different nations. In the early game, all nations are at roughly the same age, so age statistics aren’t as relevant. However, as time passes and some nations are annexed or new ones are created, age demographics become more important to consider.
Higher number of random nations will most likely result in larger revolutions because of the amount of cities. It may not be best to raise the nation count to maximum if you want to form larger nations overall.
In conclusion, it seems that raising the number of random nations will most likely result in larger revolutions. This is probably not what you want if you’re looking to form larger nations overall. So, it might be best to keep the nation count at a moderate level if you want to avoid large-scale revolutions.